object hair particles need a very specific settings to be able to follow
surface deformation. I spend hours to figure out how to do this...
Enable Advanced settings, velocity to tangent, not normal, rotation to velocity/hair and angular velocity set to velocity .
Then, your hair mesh keep their orientation along the surface normal.
Enable Advanced settings, velocity to tangent, not normal, rotation to velocity/hair and angular velocity set to velocity .
Then, your hair mesh keep their orientation along the surface normal.