Affichage des articles dont le libellé est cycle. Afficher tous les articles
Affichage des articles dont le libellé est cycle. Afficher tous les articles

mardi 22 août 2017

Meat shader

Here's my first Principled Shader from Blender 2.79. No bitmaps, everything is procedural (environment too).
Enjoy
blender file download >>





another example with HDRI lighting:





lundi 30 juin 2014

Blender 2.71 Cycle fire and smoke shader

Very much easier to setup with nodes and Border Render preview in the viewport.





mardi 3 juin 2014

Blender Cycle Instance Node

Just learn how we can instance nodes groups in Cycle. Awesome.
1-Select the part you want to re-use
2- CTRL-G to create a group from selection (TAB to edit the group content. ALT-G to ungroup)
3- You can rename the group and even the connections in the right panel
4- In another shader, input a group a pick the one you want.
5- Done!


vendredi 20 septembre 2013

BSSRF -Cycle test

Testing the Cycle BSSRDF (subsurface scattering) on my old frog model. Not easy to setup, can't use SSS weight texture in a efficient way. Thin geometry parts look less translucent than others...so weird.
Waiting for 2.69 SSS improvements!


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mercredi 18 septembre 2013

Cycle shaders

cycle shader setup

metal paint :

metal :

plastic : 

lundi 9 septembre 2013

Blackhawk Cycle


Having fun with a blackhawk 3d model rendered with Blender Cycle with (awesome fast) motion blur. No lights were used, only one low rez blured HDR in the environment. Render was less than 1 minute /frame on GPU 580GTX at 200 samples, 960x540 pix.

mercredi 25 janvier 2012

Production with Blender Cycle



I've done my first production work rendered with Blender Cycle. Render was very fast at 15 or 25 sec /frame. Compositing and fx was done with after effects.
































mercredi 14 septembre 2011

animation Blender Cycle

A logo animation test with Cycle Render. 18 sec/frame GPU render on my 580GTX for 1024x576 pixels.

mercredi 4 mai 2011

Cycle- a New realtime unbiased renderer

After a brief detour as a developer for Octane Renderer, Brecht van Lommel has decided to return to the Blender Foundation to work on Blender development...

more infos 1 /2/


my first Cycle test :