Affichage des articles dont le libellé est MentalRay. Afficher tous les articles
Affichage des articles dont le libellé est MentalRay. Afficher tous les articles

vendredi 3 décembre 2010

Ambient Occlusion tutorial

Check my new tutorial on Ambient Occlusion cool tips with MentalRay.
Use google translate to read it in English
You can check out this interesting post from Zap about the same subject (but I cant achieve a good render with his technics )

> Tutorial



















This HD animation was entirely rendered with this technics

mercredi 29 septembre 2010

::composite_this:: / MAXSCRIPT /




::Composite_This :: is a maxscript tool to help the Mental Ray Production shader use.
Setup your compositing set up in 3 clicks!

> demo video

from this:

to this:

lundi 14 juin 2010

Sea Shore animation

A animation test I am working on. No plugin is used here, only noises and gradiant ramp combined in a composite map.

>>Video

dimanche 6 juin 2010

interior renders -MentalRay

Here are some test about interior rendering. The first one is done with Final Gather set on "Medium" with 5 Diffuse Bounces. The is only one Sky portal mapped with a Kelvin Temprature Color with Intensity set to 3.




The second one is rendered with Irradiance Particles you can use with this free plugin.
There is 2 SkyPortal lights mapped with Kelvin Temprature Color and 2 photometric lights.

vendredi 26 février 2010

Mental Ray BLURED REFLECTIONS

I recently worked on metal material for animation. The model is 2.6 Million polygons (amazing model from Ludovic Gicqueau!) The animation is 1400 frames 1280x840. I want my render to be quite fast (around 1 minute/frame) so I had to find some good tips to speed up rendering. I have first tried the "environment blur" hidden shader from Zap but It only works fine with Final Gather. My basic setting is an Ambiant Occlusion Light shader on an omni light (aligned and linked to the camera). No light on in the scene, the mental light shader works with light off too. HDRI in the enviroment for far reflections and reduced reflection max distance. No Fg, no GI.





mercredi 6 mai 2009

sea - Mental Ray

>> video




>> video

Physx

Some physx 3dsMax plugin test, rendered with Mental Ray.
Cut is done with the excelent Voronoi maxscript tool

>> video




>> video