Some Blender Fluid (and renders) tests.
This is done with Blender 2.49 because of there is no Fluid processing preview in Blender 2.5 Alpha for now.
mardi 8 décembre 2009
vendredi 13 novembre 2009
Blender-sculpt/retopo/normals
New test on Blender. Fast sphere sculpt/retopo/baking normals
>Download the scene (Blender2.49)
Very nice tutorial here
>Download the scene (Blender2.49)
Very nice tutorial here
mercredi 21 octobre 2009
::K a b o o M:: 1.01 released!
KabooM is an explosion animation tool. You have to precut your geometry before.( You can do precut with this ). Kaboom works with any geometry object.
New v 1.01 >> MAX2010 x32 and x64 compatible
> video demo
> video tutorial
> download KabooM 1.01
> CGSociety thread
New v 1.01 >> MAX2010 x32 and x64 compatible
> video demo
> video tutorial
> download KabooM 1.01
> CGSociety thread
mardi 13 octobre 2009
VizPainter_maxscript
VizPainter is a maxscript tool to help in animating the visibility track for single or several objects.
This one works with a "brush"( a Sphere Dummy ). Animate the Brush accross your scene, select the object you want to make appear the click on Apply To Selection button. When one of the object is in the sphere radius, the visibility animation start. You can adjust start and end visibility value, duration for the transition and add some random value.
> download VizPainter
> video1
> video2
This one works with a "brush"( a Sphere Dummy ). Animate the Brush accross your scene, select the object you want to make appear the click on Apply To Selection button. When one of the object is in the sphere radius, the visibility animation start. You can adjust start and end visibility value, duration for the transition and add some random value.
> download VizPainter
> video1
> video2
mercredi 7 octobre 2009
VizAnimator _ maxscript
VizAnimator is a maxscript tool to help in animating the visibility track for single or several objects.
Simply select objects then choose the start frame and the transition duration. You can choose the start and end transition visibility value. You can randomize the transition start with the random factor spinner. Simply click on Apply to Selection button and the animation is done! The visibility track is activated automatically.
>Download VizAnimator
>video
Simply select objects then choose the start frame and the transition duration. You can choose the start and end transition visibility value. You can randomize the transition start with the random factor spinner. Simply click on Apply to Selection button and the animation is done! The visibility track is activated automatically.
>Download VizAnimator
>video
mercredi 9 septembre 2009
::K a b o o M::
Kaboom is a maxscript tool I am creating, to animate explosion with Reactor in 3ds Max.
Still in progress...
>video
Still in progress...
>video
mercredi 19 août 2009
samedi 20 juin 2009
ASTRONAUT-the man behind the space suit
Currently wotking on my short film, I am close to finish the astronaut model.
I use Blender to modelize the base shape and to sculpt in multires.
Here are some screen captures:
I use Blender to modelize the base shape and to sculpt in multires.
Here are some screen captures:
vendredi 12 juin 2009
Normals baking test
Last night I test (once again) the Blender sculpt function on a face I had modeled , after reading this Excelent tutorial.
Unwarp a face and baking AO and Normals from High resolution model to Low resolution is so easy in Blender.
Here is the result:
Unwarp a face and baking AO and Normals from High resolution model to Low resolution is so easy in Blender.
Here is the result:
mercredi 3 juin 2009
Final wall collapse animation (with sound)
Rendered with MentalRay for geometry and scanline for particle flow smoke. composited in After effects.
no plugins were used.
>video 768x576
>video youtube
Rendered with MentalRay for geometry and scanline for particle flow smoke. composited in After effects.
no plugins were used.
>video 768x576
>video youtube
Libellés :
3dsmax,
particleflow,
show
mardi 19 mai 2009
jeudi 14 mai 2009
mercredi 13 mai 2009
Particle FLow Wall Collapse
The animation illustrate a castle wall destroyed by canon shots. The final animation will be used in a museum show. No pligins were used. It is 100% Particle Flow, no physical simulation.
>>video
>>video (youtube)
>>video
>>video (youtube)
Libellés :
3dsmax,
particleflow
mercredi 6 mai 2009
Physx
Some physx 3dsMax plugin test, rendered with Mental Ray.
Cut is done with the excelent Voronoi maxscript tool
>> video
>> video
Cut is done with the excelent Voronoi maxscript tool
>> video
>> video
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