mardi 8 décembre 2009

Blender Fluid

Some Blender Fluid (and renders) tests.
This is done with Blender 2.49 because of there is no Fluid processing preview in Blender 2.5 Alpha for now.



















vendredi 13 novembre 2009

Blender-sculpt/retopo/normals

New test on Blender. Fast sphere sculpt/retopo/baking normals

>Download the scene (Blender2.49)

Very nice tutorial here



mercredi 21 octobre 2009

::K a b o o M:: 1.01 released!

KabooM is an explosion animation tool. You have to precut your geometry before.( You can do precut with this ). Kaboom works with any geometry object.

New v 1.01 >> MAX2010 x32 and x64 compatible

> video demo
> video tutorial

> download KabooM 1.01

> CGSociety thread












mardi 13 octobre 2009

VizPainter_maxscript

VizPainter is a maxscript tool to help in animating the visibility track for single or several objects.
This one works with a "brush"( a Sphere Dummy ). Animate the Brush accross your scene, select the object you want to make appear the click on Apply To Selection button. When one of the object is in the sphere radius, the visibility animation start. You can adjust start and end visibility value, duration for the transition and add some random value.

> download VizPainter

> video1
> video2



mercredi 7 octobre 2009

VizAnimator _ maxscript

VizAnimator is a maxscript tool to help in animating the visibility track for single or several objects.
Simply select objects then choose the start frame and the transition duration. You can choose the start and end transition visibility value. You can randomize the transition start with the random factor spinner. Simply click on Apply to Selection button and the animation is done! The visibility track is activated automatically.

>Download VizAnimator

>video



mercredi 9 septembre 2009

::K a b o o M::

Kaboom is a maxscript tool I am creating, to animate explosion with Reactor in 3ds Max.
Still in progress...

>video






samedi 20 juin 2009

ASTRONAUT-the man behind the space suit

Currently wotking on my short film, I am close to finish the astronaut model.
I use Blender to modelize the base shape and to sculpt in multires.
Here are some screen captures:






vendredi 12 juin 2009

Normals baking test

Last night I test (once again) the Blender sculpt function on a face I had modeled , after reading this Excelent tutorial.
Unwarp a face and baking AO and Normals from High resolution model to Low resolution is so easy in Blender.
Here is the result:



mercredi 3 juin 2009

Final wall collapse animation (with sound)
Rendered with MentalRay for geometry and scanline for particle flow smoke. composited in After effects.
no plugins were used.

>video 768x576
>video youtube



jeudi 14 mai 2009

mudbox gorilla

Some mudbox training...

mercredi 13 mai 2009

Particle FLow Wall Collapse

The animation illustrate a castle wall destroyed by canon shots. The final animation will be used in a museum show. No pligins were used. It is 100% Particle Flow, no physical simulation.

>>video
>>video (youtube)



mercredi 6 mai 2009

EzCarRig 1.5 video demo

>> video

EzCarRig 1.0 is downloadable here








face rig

3ds max face rig. no plug

>> video



Mudbox



MentalRay renders



sea - Mental Ray

>> video




>> video

Blender sculpt test





Happy New Year 09

>> video

Physx

Some physx 3dsMax plugin test, rendered with Mental Ray.
Cut is done with the excelent Voronoi maxscript tool

>> video




>> video

Wall Blast

Currently working on a collapsing wall. Here is some RnD

>> video
>> max 2009 file