Currently wotking on my short film, I am close to finish the astronaut model.
I use Blender to modelize the base shape and to sculpt in multires.
Here are some screen captures:
samedi 20 juin 2009
vendredi 12 juin 2009
Normals baking test
Last night I test (once again) the Blender sculpt function on a face I had modeled , after reading this Excelent tutorial.
Unwarp a face and baking AO and Normals from High resolution model to Low resolution is so easy in Blender.
Here is the result:
Unwarp a face and baking AO and Normals from High resolution model to Low resolution is so easy in Blender.
Here is the result:
mercredi 3 juin 2009
Final wall collapse animation (with sound)
Rendered with MentalRay for geometry and scanline for particle flow smoke. composited in After effects.
no plugins were used.
>video 768x576
>video youtube
Rendered with MentalRay for geometry and scanline for particle flow smoke. composited in After effects.
no plugins were used.
>video 768x576
>video youtube
Libellés :
3dsmax,
particleflow,
show
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