I've done a brandname logo animation for World Film Production last days. They just release a fantastic trailer for Black Day with terrorists, kungfu fighting, but no aliens unfortunatly.
check this out!
mercredi 2 novembre 2011
mardi 25 octobre 2011
Krumbler
This is a 3dsmax2012 tool done in maxscript. You can use it to animate destruction easily (collapsing bridge for example). Watch the demo and enjoy the script! happy destruction
>download KrumbleR
>download KrumbleR
lundi 24 octobre 2011
Gemini Rising trailer is out
Most of the VFX of this movie are done in Blender. I ve done the alien design, sculpt, rig and animation. This is a story about aliens, secret military base on an uncharted island, roundhouse kick in the face and telepathy... I think the flying vampire monkeys will come in the sequel ;)
Thank you very much to Nataniel, Sam and Eric I've worked with. Cheers
Thank you very much to Nataniel, Sam and Eric I've worked with. Cheers
KABOOM-MassFX
I have update my KabooM script to 3ds max 2012 MassFx. The previous version worked with Reactor. Watch the demo and enjoy the script! happy destruction
>download KaboomMassFX
>download KaboomMassFX
dimanche 9 octobre 2011
mercredi 14 septembre 2011
animation Blender Cycle
A logo animation test with Cycle Render. 18 sec/frame GPU render on my 580GTX for 1024x576 pixels.
mardi 6 septembre 2011
jeudi 25 août 2011
jeudi 30 juin 2011
Blender cavity map/texture mask
How to bake cavity map to texture.
How to use texture as mask for another one
How to use texture as mask for another one
mercredi 22 juin 2011
jeudi 16 juin 2011
Motion Design (Blender)
Here is a motion design I've done recently with Blender, edit and text in After Effects.
Libellés :
blender,
motion design
mercredi 4 mai 2011
Cycle- a New realtime unbiased renderer
After a brief detour as a developer for Octane Renderer, Brecht van Lommel has decided to return to the Blender Foundation to work on Blender development...
more infos 1 /2/
my first Cycle test :
more infos 1 /2/
my first Cycle test :
mercredi 27 avril 2011
GEMINI RISING-alien hand
Gemini Rising is a live action movie starring Lance Heriksen. The production open up the effects creation to the very talented Blender community.
Here is my contribution (9 hours) to the alien hand shot (the production design ):
> animation test 1
render below are about 15 sec/image on my amd phenom2 x6. Very fast for SSS shader!
Here is my contribution (9 hours) to the alien hand shot (the production design ):
> animation test 1
render below are about 15 sec/image on my amd phenom2 x6. Very fast for SSS shader!
samedi 2 avril 2011
Blender Fracture tools
Some tests using fracture tools, Bullet and Logic connections to control the collision and procedural animation. Inspired by this tutorial
>video
>video
lundi 21 mars 2011
vendredi 18 mars 2011
Head Sculpt - 3d painting texture
Painting texture directly on the 3d high resolution sculpt is so cool in Blender. You just have to first unwrap the base shape in editMode. I will try to paint bump later...
mardi 15 mars 2011
head sculpt - materials
A render test of my previous sculpt with SSS and procedural textures. No UV.
Blender internal renderer
Blender internal renderer
lundi 14 mars 2011
vendredi 18 février 2011
jeudi 27 janvier 2011
mercredi 12 janvier 2011
2D Characters
Some 2 characters concepts I've done those days...
Could be cool to animate this...
(update)... Just done one of them in Blender (I can't help it!)
...Mental Ray render :
lundi 10 janvier 2011
Blender Particles Practice
Just gave a try to Blender particles. Blender has a "point render" solution named halo. You can map the alpha, color and size... Size take month to render I don't know why. Anyway My first test is a simple ball animation emitting 300 000 particles. The distrotion motion is given by a texture field. Render is very fast because of "point render" mean no geometry.
mardi 4 janvier 2011
blender 2 max script
"...It's a way of baking animation to a file, in the form of vertex locations, that can then be later streamed off disk, that can help not only for things like speeding up complex rig deformation playback, but also for i/o of animation data..."
http://blenderartists.org/forum/showthread.php?t=105959
http://blenderartists.org/forum/showthread.php?t=105959
Libellés :
blender
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