mercredi 30 mai 2012
double sided material
I am animating a page turn with textures mapped on both sides. I met some problems with projected UV and double side mapping. Here's my turnaround :
-I first animate a plan with non-flat start due to the book curvature. -the best way to project the UV (one by side)from the camera view (particular need for me) was export the page animation (with 2 modifiers) as lightwave mdd then import the mdd back on the plan after killing the modifiers. Mdd solution convert animation to one shape per frame. At the wanted frame, select the actual shape, create a square texture in the image editor then select the page in edit mode then project UV from camera view. Done
Same thing for the last frame with last shape. You have now both front and back UV .
-Create 2 materials for both sides.
-Create a node material with the 2 materials linked to a Mix node. Use a Geometry node Front/Back linked to the Mix Factor.
-Back in the 2 materials textures entry, choose the appropriate UV
Done
Now, here's the problem I met: trying to project UV from the camera on a animated mesh with the UV Project modifier fail most of time. Project UV from view doesn't work whith the modifiers because done in edit mode. To obtain a correct UV from Project UV from view you need to open a square texture in the image editor. Using texture with material node results overbright textures compare to standard material. No official solution except from RGB curves correction. The back side texture can not be anti aliased.
Libellés :
blender,
BLENDER TUTORIALS
dimanche 6 mai 2012
mercredi 18 avril 2012
keyframe and rigid bodies in Blender

How to create keyframed objects interaction with rigid bodies in Blender:
1-Animate one object with keyframe. Name the Action in the DopeSheet.
2-Switch from Blender Render to Blender Game for the Rigid Body simulation.
3-Set the simulation objects to RigidBodies and the keyframed object to Static in the Physics menu.
4-In the LogicEditor, set the keyframed object like this:
sensor: Always/controller: And/acuators: Action then set the action to the one you ve done in "1" and adjust the start and end value.
5-Hit P. hit ESC to stop
6-To keyframe the entire simulation you first need to match FPS from Render menu (in Blender Render mode) to the Blender Game world FPS. Then check Record Simulation ON in the the Game top menu. Hit P.
mercredi 25 janvier 2012
Production with Blender Cycle
I've done my first production work rendered with Blender Cycle. Render was very fast at 15 or 25 sec /frame. Compositing and fx was done with after effects.


Libellés :
after effects,
blender,
cycle,
motion design
vendredi 6 janvier 2012
new year e-card
Here his a "quick and dirty" newyear e-card I ve done. I ve done the music, edit and design/compositing.
>vidéo
>vidéo
Libellés :
after effects
jeudi 5 janvier 2012
mercredi 2 novembre 2011
World Film Production
I've done a brandname logo animation for World Film Production last days. They just release a fantastic trailer for Black Day with terrorists, kungfu fighting, but no aliens unfortunatly.
check this out!
check this out!
Libellés :
blender,
roundhouse kick
Inscription à :
Articles (Atom)






