mercredi 30 mai 2012

double sided material


I am animating a page turn with textures mapped on both sides. I met some problems with projected UV and double side mapping. Here's my turnaround :

 -I first animate a plan with non-flat start due to the book curvature. -the best way to project the UV (one by side)from the camera view (particular need for me) was export the page animation (with 2 modifiers) as lightwave mdd then import the mdd back on the plan after killing the modifiers. Mdd solution convert animation to one shape per frame. At the wanted frame, select the actual shape, create a square texture in the image editor then select the page in edit mode then project UV from camera view. Done
Same thing for the last frame with last shape. You have now both front and back UV .

-Create 2 materials for both sides.

-Create a node material with the 2 materials linked to a Mix node. Use a Geometry node Front/Back linked to the Mix Factor.

-Back in the 2 materials textures entry, choose the appropriate UV

Done

Now, here's the problem I met: trying to project UV from the camera on a animated mesh with the UV Project modifier fail most of time. Project UV from view doesn't work whith the modifiers because done in edit mode. To obtain a correct UV from Project UV from view you need to open a square texture in the image editor. Using texture with material node results overbright textures compare to standard material. No official solution except from RGB curves correction. The back side texture can not be anti aliased.

dimanche 6 mai 2012

mercredi 18 avril 2012

keyframe and rigid bodies in Blender


How to create keyframed objects interaction with rigid bodies in Blender:

1-Animate one object with keyframe. Name the Action in the DopeSheet.
2-Switch from Blender Render to Blender Game for the Rigid Body simulation.
3-Set the simulation objects to RigidBodies and the keyframed object to Static in the Physics menu.
4-In the LogicEditor, set the keyframed object like this:
sensor: Always/controller: And/acuators: Action then set the action to the one you ve done in "1" and adjust the start and end value.
5-Hit P. hit ESC to stop
6-To keyframe the entire simulation you first need to match FPS from Render menu (in Blender Render mode) to the Blender Game world FPS. Then check Record Simulation ON in the the Game top menu. Hit P.

mercredi 25 janvier 2012

Production with Blender Cycle



I've done my first production work rendered with Blender Cycle. Render was very fast at 15 or 25 sec /frame. Compositing and fx was done with after effects.
































vendredi 6 janvier 2012

new year e-card

Here his a "quick and dirty" newyear e-card I ve done. I ve done the music, edit and design/compositing.


>vidéo

jeudi 5 janvier 2012

Compositing setup - Blender (cycle)

I ve just done a compositing setup with blender and Cycle Render:


mercredi 2 novembre 2011

World Film Production

I've done a brandname logo animation for World Film Production last days. They just release a fantastic trailer for Black Day with terrorists, kungfu fighting, but no aliens unfortunatly.

check this out!