mercredi 4 mai 2011

Cycle- a New realtime unbiased renderer

After a brief detour as a developer for Octane Renderer, Brecht van Lommel has decided to return to the Blender Foundation to work on Blender development...

more infos 1 /2/


my first Cycle test :

mercredi 27 avril 2011

GEMINI RISING-alien hand

Gemini Rising is a live action movie starring Lance Heriksen. The production open up the effects creation to the very talented Blender community.
Here is my contribution (9 hours) to the alien hand shot (the production design ):

> animation test 1

render below are about 15 sec/image on my amd phenom2 x6. Very fast for SSS shader!


samedi 2 avril 2011

Blender Fracture tools

Some tests using fracture tools, Bullet and Logic connections to control the collision and procedural animation. Inspired by this tutorial


>video







lundi 21 mars 2011

Head Sculpt- skin

sculpting skin wrinkles and adjusting specularity map...

vendredi 18 mars 2011

Head Sculpt - 3d painting texture

Painting texture directly on the 3d high resolution sculpt is so cool in Blender. You just have to first unwrap the base shape in editMode. I will try to paint bump later...





mardi 15 mars 2011

head sculpt - materials

A render test of my previous sculpt with SSS and procedural textures. No UV.
Blender internal renderer

lundi 14 mars 2011

Head sculpt

A 2 hours sculpt from scratch. I've been inspired (a lot!) by Jonas redneck model.