>> download the blend file
The setup is simple. From the basic Shader, use a ramp for color. This is where you will give more or less "light" to your shader.
Then we use 2 internal textures. First, and not necessary , a Cloud to create irregular scattering for the shadows.
Then a Wood with custom ramp color. You can change the size to add details. This texture influence the Normal.
Then you can finally use Edge option to obtain a contour line. Edge is fast to render but can't be setup in a complex style. You Can use Freestyle for a better contour result, better but slower.
Wow! Merci beaucoup!
RépondreSupprimerMuy bueno. Gracias.
RépondreSupprimerVery handy. Thanks
cool material
RépondreSupprimerIncrível, cara. Parabéns!
RépondreSupprimerSuperbe!
RépondreSupprimermerci.
Hey, glad that you are enjoying my shader!
RépondreSupprimerThanks alot!!!! It's so great!!
RépondreSupprimerupdate file to version 2.8 please
RépondreSupprimer