convert text to mesh
add particle system with settings:
start:0
end:1
lifetime: 500
velocity:0
rotation : Dynamic
Render : None
Render Size : 1
Texture: New :
type: blend
Colors ramp : On (flip it)
time: off
Size: On
Mapping Coordinate : Object > animated empty
add Explode modifier
Size : On
New texture same settings but flipped color ramp and new Object target
New texture with color ramp black/white/black and new Object target
Force Fields only checked
add a force field on the same layer
>> download the scene
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