limited value
whaterver le var value is, it stop at 0 if less and 1 if more:
min(max(var, 0),1)
frame
current frame value with sinusoidale loop
sin(frame*0.1)
graphitz.com // 3D - VFX - Motion Design
limited value
whaterver le var value is, it stop at 0 if less and 1 if more:
min(max(var, 0),1)
frame
current frame value with sinusoidale loop
sin(frame*0.1)
cool way to obtain tesselation:
subdivide the mesh for a good vertesx density.
add vgroup by selecting all the vertex or vertex painting
use decimate modifier with vgroup
https://blender.stackexchange.com/questions/29106/tesselate-a-plane