samedi 22 février 2014

Ink Shader

Playing around with this awesome Ink Shading setup from  http://tinyurl.com/pyldaeo

 >> download the blend file


The setup is simple. From the basic Shader, use a ramp for color. This is where you will give more or less "light" to your shader.

Then we use 2 internal textures. First, and not necessary , a Cloud to create irregular scattering for the shadows.

Then a Wood with custom ramp color. You can change the size to add details. This texture influence the Normal.

Then you can finally use Edge option to obtain a contour line. Edge is fast to render but can't be setup in a complex style. You Can use Freestyle for a better contour result, better but slower.

 Enjoy!

mercredi 11 décembre 2013

Spacesuit sculpt

Just started over my old short film project. Space suit  modeling in Blender:

lundi 9 décembre 2013

vendredi 20 septembre 2013

BSSRF -Cycle test

Testing the Cycle BSSRDF (subsurface scattering) on my old frog model. Not easy to setup, can't use SSS weight texture in a efficient way. Thin geometry parts look less translucent than others...so weird.
Waiting for 2.69 SSS improvements!


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