Very much easier to setup with nodes and Border Render preview in the viewport.
lundi 30 juin 2014
mardi 24 juin 2014
Blender VR
how to create a VR panorama in Blender. Very simple sample scene here. 6 images render in a folder and a html + JS. enjoy!!
result:
download >> zip file (blender scene+JS+html) : http://graphitz.com/files/VR/sample-blender-vr-scene.zip
mardi 3 juin 2014
Blender Cycle Instance Node
Just learn how we can instance nodes groups in Cycle. Awesome.
1-Select the part you want to re-use
2- CTRL-G to create a group from selection (TAB to edit the group content. ALT-G to ungroup)
3- You can rename the group and even the connections in the right panel
4- In another shader, input a group a pick the one you want.
5- Done!
mardi 8 avril 2014
Cycle speed sculpt + SSS test
Just training speed sculpt based on an Aris Kolokonte sculpt.
Shading directly the sculpt with a quick Dirt vertex color. No paint, no UV.
mercredi 2 avril 2014
2D/3D worflow with Blender
I had to combine 2D design and 3D for a easier animation process...
Here is my workflow:
Final result :
3Dpass with freestyle setup
Libellés :
blender
dimanche 23 mars 2014
Book Review : "Blender compositing and post processing"
I was recently asked to review the book "Blender compositing and post processing" by Mythravarun Vepakomma. At first I was very interested in learning more about the Blender compositor because I use it with a simple approach most of time.
The book describes most of the Blender compositor nodes one by one. Actually some of its are so basics that they don't really need explanation (bright/contrast one for example!).
I expected to find a complete compositing tutorial with a standard production scene and complex realistic 3d blending with video. But there is no tutorial in this book but only description of nodes functionalities with very few basic examples. There is nothing about sophisticated nodes setup. The book doesn't explain very well the way to use the very important output node and how to use it to render passes which is so important for most of compositing.
I think the title should be : "Blender compositor nodes description".
So I would not recommend this book for advanced users. What I learn with this book : few tips only
Libellés :
blender,
book review
samedi 22 février 2014
Ink Shader
Playing around with this awesome Ink Shading setup from http://tinyurl.com/pyldaeo
>> download the blend file
Then we use 2 internal textures. First, and not necessary , a Cloud to create irregular scattering for the shadows.
Then a Wood with custom ramp color. You can change the size to add details. This texture influence the Normal.
Then you can finally use Edge option to obtain a contour line. Edge is fast to render but can't be setup in a complex style. You Can use Freestyle for a better contour result, better but slower.
Enjoy!
>> download the blend file
The setup is simple. From the basic Shader, use a ramp for color. This is where you will give more or less "light" to your shader.
Then we use 2 internal textures. First, and not necessary , a Cloud to create irregular scattering for the shadows.
Then a Wood with custom ramp color. You can change the size to add details. This texture influence the Normal.
Then you can finally use Edge option to obtain a contour line. Edge is fast to render but can't be setup in a complex style. You Can use Freestyle for a better contour result, better but slower.
Libellés :
blender
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