dimanche 22 mars 2015

Blender particle Mesher

Testing a inhouse blender particle VDB mesher at pictofilmo studio.

mercredi 17 septembre 2014

Ubuntu Blender batch render

Simple batch script to render multiple scene in queue.

create the script in a text file. Name it 'testbash'.
Launch terminal (CTRL ALT T)
$ chmod +x testbash

# $ chmod +x testbash

# ./testbash


cd /home/laurent/Documents/blender

./blender -b $VAR1/test1.blend -x 1 -o //RENDER/test1/test1 -F JPG -s 000 -e 003 -a

./blender -b $VAR1/test2.blend -x 1 -o //RENDER/test2/test2 -F JPG -s 000 -e 002 -a

echo "Rendus terminé le $(date)"

lundi 30 juin 2014

Blender 2.71 Cycle fire and smoke shader

Very much easier to setup with nodes and Border Render preview in the viewport.

mardi 24 juin 2014

Blender VR

how to create a VR panorama in Blender. Very simple sample scene here. 6 images render in a folder and a html + JS. enjoy!!


download >> zip file (blender scene+JS+html) : http://graphitz.com/files/VR/sample-blender-vr-scene.zip

mardi 3 juin 2014

Blender Cycle Instance Node

Just learn how we can instance nodes groups in Cycle. Awesome.
1-Select the part you want to re-use
2- CTRL-G to create a group from selection (TAB to edit the group content. ALT-G to ungroup)
3- You can rename the group and even the connections in the right panel
4- In another shader, input a group a pick the one you want.
5- Done!

mardi 8 avril 2014

Cycle speed sculpt + SSS test

Just training speed sculpt based on an Aris Kolokonte  sculpt.
Shading directly the sculpt with a quick Dirt vertex color. No paint, no UV.

mercredi 2 avril 2014

2D/3D worflow with Blender

I had to combine 2D design and 3D  for a easier animation process...
Here is my workflow:

Final result :

 2 combined passes (2D/3D). I used "dilate/erode" node for keeping freestyle lines the right width when over the 2d textured plane.

2Dpass :  basic setup but with "All Z" checked to avoid Zdepth conflict in compositing.

3Dpass with freestyle setup

 3D viewport: Textured planes are in specific layer checked for 2D pass. 3D body is on another layer cheked for 3D pass.

Shader for the planes:

Shader for the 3d body: