Testing the Cycle BSSRDF (subsurface scattering) on my old frog model. Not easy to setup, can't use SSS weight texture in a efficient way. Thin geometry parts look less translucent than others...so weird.
Waiting for 2.69 SSS improvements!
Having fun with a blackhawk 3d model rendered with Blender Cycle with (awesome fast) motion blur. No lights were used, only one low rez blured HDR in the environment. Render was less than 1 minute /frame on GPU 580GTX at 200 samples, 960x540 pix.