jeudi 27 janvier 2011

Volumetrics setup

Blender basic volumetric smoke setup test.

>download the blender scene


mercredi 12 janvier 2011

2D Characters

Some 2 characters concepts I've done those days...
Could be cool to animate this...

(update)... Just done one of them in Blender (I can't help it!)

...Mental Ray render :

... then Blender again:
>View full size

lundi 10 janvier 2011

Blender Particles Practice

Just gave a try to Blender particles. Blender has a "point render" solution named halo. You can map the alpha, color and size... Size take month to render I don't know why. Anyway My first test is a simple ball animation emitting 300 000 particles. The distrotion motion is given by a texture field. Render is very fast because of "point render" mean no geometry.
No smoke simultation was used here, just basics particles.

mardi 4 janvier 2011

blender 2 max script

"...It's a way of baking animation to a file, in the form of vertex locations, that can then be later streamed off disk, that can help not only for things like speeding up complex rig deformation playback, but also for i/o of animation data..."