Currently wotking on my short film, I am close to finish the astronaut model. I use Blender to modelize the base shape and to sculpt in multires. Here are some screen captures:
Last night I test (once again) the Blender sculpt function on a face I had modeled , after reading this Excelent tutorial. Unwarp a face and baking AO and Normals from High resolution model to Low resolution is so easy in Blender. Here is the result:
mercredi 3 juin 2009
Final wall collapse animation (with sound) Rendered with MentalRay for geometry and scanline for particle flow smoke. composited in After effects. no plugins were used.