mardi 4 janvier 2011

blender 2 max script

"...It's a way of baking animation to a file, in the form of vertex locations, that can then be later streamed off disk, that can help not only for things like speeding up complex rig deformation playback, but also for i/o of animation data..."

http://blenderartists.org/forum/showthread.php?t=105959

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